SFoL 70: Last Stand of the Virtuous IV - Night 2 (13/19)

It has long since been said that those who do not know history are doomed to repeat it. The Unseen thought they had won, that they were safe, that they could continue in their corruption.

They were wrong.

Welcome to SCoD 70: Last Stand of the Virtuous IV!

Hosted by @ElizaThePsycho and @IcetFeelsPain

Rules

  • Global Site Rules
  • Do not post in languages other than English, edit/delete posts, like posts while dead/during night, utilize shared/hydra accounts, utilize multiple accounts, use polling/wiki features, attempt to mimic host messages, post fake quotes of other players, or spam/slank excessively.
  • Do not cheat. Announcing intention to cheat, yet not acting upon it, will still confer punishment.
    • Do not gamethrow or sabotage games. You are permitted to play terribly, but doing so with the intention to troll will confer punishment.
    • Do not discuss host decisions or replacements in the game thread, especially to gain an in-game advantage.
    • Do not employ out of game information in order to get an in-game advantage. This rule will be enforced loosely with the exception of alignment indicative information, which should instead be made known to the host and will be handled appropriately.
      Try not to enable other players to do this either. You can help by not talking about the game outside the game thread.
    • Do not attempt to weaponize the host.
    • Do not announce intent to replace out, or make posts that could easily be interpreted in that manner.
    • Do not strategically replace out.
    • Do not attempt to abuse loopholes in the rules in order to accomplish any of the above. If you are not sure if something is legal or not, communicate such to the host in your PM.

Gameplay

  • Days are 48 hours, nights are 24. There is a Day 1 execution.
  • Voting is majority and plurality. If voting is tied, it is randomized among the tied players.
  • The Blue Dragon or Hand of Byzantium will communicate through a special discord server or forum PM. There may only be up to 3 alive members of these factions, excluding the King.
  • Non-starting Righteous or Purified Kings remain in scumchat.
  • If it is guaranteed that a certain faction or the Neutral Killer will win the game, the game will end.
  • The entire game will be informed publicly from the host in public chat if the King ever chooses to use Grand Trial and on who.
  • “No Execution” is always a valid vote, and wins ties.
  • Individual roles are randomized. What roles are in play, however, are decided by the hosts. I will usually try my best to defy the player’s expectations.
  • You may leave behind a logbook to be posted upon your death. Logs are capped at 200 characters.
  • All players know if they are bled; bleed immune players will not die from it, but will receive feedback as if they weren’t bleed immune.
  • Royal Blood is kept on class change.

Role List

King :crown: (60% Corrupted , 40% Righteous / Purified )
Visionary / Arbiter
Heroine / Champion
Duke
Marshal
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
/ Random Neutral Non-Killer
Random Neutral Non-Killer
Neutral Killer

Roles

Kings

The Corrupted King :shield: :fire: :crown:

Unseen Special

Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defence within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use

Praetorian Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses :crown:
Imperial Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses

Your objective is to defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Crowned from members of the Unseen.

The Righteous King :shield: :fire: :crown:

Blue Dragon Special

Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defence within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use

Guard! (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses :crown:
Swear Fealty (Night) - All Blue Dragon players will appear to be a member of the Unseen tonight. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

Crowned from members of the Blue Dragon.

The Purified King :shield: :fire: :crown:

Hand of Byzantium Special

Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defence within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use

Champion’s Council (Night) - The Champion’s attack(s) tonight is guaranteed to succeed. - One use
Hero’s Immunity (Night) - Permanently makes a player be seen as a member of the Unseen to faction checks. - 2 uses

Defeat the Unseen and any neutrals that seek to do you harm.

Crowned from members of the Hand of Byzantium.

The Mad King :shield: :fire: :crown:

Neutral Special

Trickery (Passive) - You are immune to occupation and redirection and keep this part of the passive if your class changes. Your abilities do not count as visits.
Madman’s Will (Passive) - If you die, the regret of killing a madman will weigh on everyone. There will be no more king elections.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defence within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses

Survive to see the Unseen lose while no more than one Blue Dragon, Hand of Byzantium, or Neutral Killer has been executed OR be executed for treason.

Crowned from the Fool.

The Revolutionary King :shield: :fire: :crown:

Neutral Special

Pass the Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - You are immune to death at night.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defence within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use

Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
Stigmatize (Night) - Permanently frames the player, making them show up as Blue Dragon or Hand of Byzantium to faction checks or Killer to class type checks. - One us

Defeat the Unseen at any cost.

Crowned from the Mage, the Insurgent should they be aligned against the Unseen, or an Academic’s Protégé should they be aligned with the Unseen, and the Academic be alive.

The Plutocratic King :shield: :fire: :crown:

Neutral Special

Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If your targets have died, then there will be no more Kings this game, and you will commit suicide.
Fortitude (Passive) - Immune to occupation and redirection and keep this part of the passive if your class changes. Your abilities do not count as visits.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defence within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 2 uses

Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

Crowned from the Mercenary.

The Vengeful King :shield: :fire: :crown:

Neutral Special

Pass The Torch (Passive) - If you die or leave the match, there will be a vote held to crown the next King. Upon fulfilling your win condition, you leave the match.
Head of State (Passive) - You are immune to death at night.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defence within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use

Karma (Night) - Marks a player as a target, permanently frames them, and learns their class type. Does not work if the target is not aligned with the Unseen. - Infinite uses
Draconian Law (Night) - Marks a player as a target if they are aligned with the Unseen. They will silently require two less votes to be executed for the coming day. - 2 uses

See two of your marked targets publicly executed.

Crowned from the Crone.

The Vampiric King :shield: :fire: :crown:

Neutral Special

Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. Upon fulfilling your win condition, you leave the match.
Head of State (Passive) - You will always be under the effect of Vampirism and you will know all living players who are Bitten.
Vampirism (Passive) - You appear as a Neutral Killer to investigative abilities. You will not appear to visit anyone during the night.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defence within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use

Vampiric Envoy (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. The first two times this ability succeeds, you will heal yourself. - Infinite uses

Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

Crowned from the Strigoi.

The Hunting King :shield: :fire: :crown:

Neutral Special

Pass The Torch (Passive) - If you die or leave the match, there will be a vote held to crown the next King. Upon fulfilling your win condition, you leave the match. If you mechanically cannot win, you commit suicide. The first time there are none of your target class left, learn a new one.
Head of State (Passive) - You are immune to death at night.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Imperial Ballista (Day) - Kill a player in broad daylight. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defence within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use

Sense The Minds (Night) - Determine two target player’s class types and factions. - Infinite uses
Guard Stalk (Night) - Learn who two target players visited, and who visited them. - Infinite uses

Kill a player who started as your target class using Imperial Ballista.

Crowned from the Headhunter.

The Faithless King :shield: :fire: :crown:

Neutral Special

Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defence within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use

Praetorian Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses :crown:
Imperial Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses

Your objective is to defeat the Blue Dragon or Hand of Byzantium.

Crowned from the Insurgent should they be aligned against the Blue Dragon or Hand of Byzantium.

The Psychopathic King :shield: :fire: :crown:

Neutral Special
Insanity (Passive) - You are immune to death at night and bleeding. You receive full feedback. You keep all passives from your previous class.
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Ruthless Law (Day) - Use an ability from your previous class. You cannot use abilities that have zero uses, and this still consumes a use. - Infinite uses, usable alongside other abilities

Personal Agenda (Night) - Use an ability from your previous class. You cannot use abilities that have zero uses, and this still consumes a use. - Infinite uses

Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.

Crowned from all Neutral Killers except The Archduke.

The Tyrannous King :shield: :fire: :crown:

Neutral Special
Reign of Terror (Passive) - Your attacks will bypass both night immunity and healing if your target did not vote for you during the election phase in which you were crowned. If you die, there will be a vote held to crown the next King.
L’etat, C’est Moi (Passive) - You are immune to death at night and bleeding. You receive full feedback.

Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. You may not use this twice in a row. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue >as normal. - 1 use

Sadistic Guards (Night) - Kill two target players. - Infinite uses

Your objective is to make it to the last four players alive while the Blue Dragon or Hand of Byzantium cannot achieve a majority vote against you on their own.

Crowned from The Archduke.

Unseen

The Marshal :shield: :crossed_swords:

Unseen Investigative

Scout (Day) - Your scout will inform you whether target player has been visited by a member of the Blue Dragon or the Hand of Byzantium tonight and the faction of the player that visited your target if so. This only detects real visits, not fake visits. - Infinite uses

Expert Investigation (Night) - If a player is a member of the Blue Dragon or the Hand of Byzantium, learn their faction. - Infinite uses
Case Closed (Night) - Make yourself and target player immune to conversion tonight. - 2 uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Sheriff or The Agent

The Duke :shield: :crossed_swords:

Unseen Killer

Unstoppable (Passive) - Immune to occupation and redirection and keep this passive even if your class changes.
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

Kidnap (Day) - Choose a player to kidnap tonight. This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 1000 character messages each. - Infinite uses

Execute (Night) - Kill the kidnapped player bypassing any and all immunities as the most powerful form of night attack in the game. If you execute a member of the Unseen, you lose all your remaining executions. - 3 uses, available starting Night 2

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Prince or The Warden

The Archivist :shield:

Unseen Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role.
Repository (Passive) - You start in a log network by yourself. At the end of each day and night, players in the repository receive a transcript of the logbooks of every other player in the repository. Players can leave the repository at any time. Passive kept on class change.

Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses

Revoke (Night) - Remove target player from the repository tonight. This ability is resolved before players in the repository receive their transcripts. - Infinite uses
Censorship (Night) - Deactivates the Blue Dragon or Hand of Byzantium day chat for the next day and night. - One use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Princess or The Librarian

The Blasphemer :shield:

Unseen Social

Incantations (Passive) - You may speak with the dead during the night.
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role.

Heretical Decree (Day) - If target player is executed today and is a member of the Unseen, you will remove them from dead chat. They become a valid target for Spirit Swap. - One use
Spirit Swap (Day) - Tonight, you will resurrect the player you removed from dead chat using Heretical Decree and sacrifice yourself if you succeed. You may not use any night abilities tonight. - One use

Black Mercy (Night) - Select a dead Unseen-aligned player and force them to use their primary night action on a living one. Cannot be used on Killer classes. Cannot use the same corpse twice. - Infinite uses
Bind Soul (Night) - Bind a dead player to yourself, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. - One use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Priest or The Saint

The Exiled

Unseen Social

Unseen Traditions (Passive) - The Exiled may only roll exactly twice. You will have an all-day and all-night chat with the other Exiled. You keep this chat if you are converted.
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role.

Letter with no Sender (Day) - Sends an anonymous message to a player of up to 1000 characters. - Infinite uses

Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply the next day. Character limit for both messages is 1000. - Infinite uses
Influence of the Black Rose (Night) - If both of you are alive, votes on the other Exiled will silently count as 0 tomorrow. - One use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Mystic or The Cabalist

The Illusionist :shield:

Unseen Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role.
Morior Incivtus (Passive) - You may speak while dead, but do not enter dead chat.

Mind Invasion (Day) - Create a private chat between two target players tonight. You may self-target. - Infinite uses

Mass Illusion (Night) - Publicly make an announcement through the moderator written by you. - Infinite use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Mystic or The Cabalist

The Judge :shield:

Unseen Social

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role.

Judicial Decree (Day) - Target a player. There will be a second execution today, where only you or them can be voted. - 1 use, only usable in the first half of the day.
Judicial Condemnation (Day) - Target a player. All votes are reset; only you or them may be voted today. - 1 use, only usable in the first half of the day.

Disenfranchise (Night) - Target player will secretly require one fewer vote to be executed tomorrow. - Infinite uses
Usurp (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become the King. - One use :crown:

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Noble or The Magistrate

The Mortician :shield:

Unseen Special

The Harvest (Passive) - You will get a soul for every player that dies at night. You will always be aware of the soul amount you have. You begin with two souls.
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role.

Terror (Day) - Spend two souls and cause a player’s day abilities to fail.
Clarity (Day) - Spend two souls to ensure a player gets correct results from their abilities tonight.

Transfusion (Night) - Send your souls to gaze at a player. You may augment this ability by spending souls. For each soul you spend, you may choose an additional effect. You cannot spend more than two souls at a time, and you cannot choose the same effect twice twice in a row. If you do not spend any souls, the ability does nothing aside from being a visit.

  • Learn who a player visits, or if they did not visit anyone
  • Learn a player’s class type
  • Learn a player’s alignment
  • Learn if the result you got was correct

Amalgamation (Night) - Mash three souls into a monster and send it to kill a player. If you kill a member of the Unseen with this ability, you will permanently be unable to gain more souls.

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts to The Alchemist or The Exorcist

The Poacher :shield:

Unseen Killer

Loner’s Retribution (Passive) - You are occupation and redirection immune and keep this part of the passive if your class changes. If you are executed, you will kill your first voter in broad daylight before you are executed.
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role.

Rabid Wolf (Day) - Summon a wolf companion to maul a target player, making them bleed and die in two nights unless healed. - 2 uses

Spike Traps (Night) - Put spike traps outside your room, granting you death and conversion immunity for the night. You will kill any attackers who attempt to kill you, bypassing death immunity - 3 uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Hunter or The Duelist

The Marchioness

Unseen Investigative

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

VIP List (Day) - By the end of the coming night, you will know how many players of different factions visited you but will not be told which factions. - 2 uses

Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Night Waltz (Night) - Select two players and you will receive a positive result providing both targets’ alignments match; otherwise a negative result. Neutrals all count as one faction. - One use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Maid or The Socialite

The Minstrel

Unseen Support

Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses

Ballad (Night) - Cure a player’s bleeding. They will also be occupation, redirection, conversion, and night immune tonight. - 2 uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then they will bypass immunities during this night. - Infinite uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard

The Arcanist

Unseen Killer

Sigil of Madness (Night) - Place a Sigil of Madness upon target player. When you die, the sigil will explode their mind, killing them. The Sigil does not take effect until the next night. You may only have a maximum of two sigils out at a time, after which you may decide to replace a sigil when casting again. - Infinite uses
Sigil of Nightmares (Night) - Place a Sigil of Nightmares upon target player, killing them in their sleep. - 1 use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Archer or The Thaumaturge

The Bureaucrat

Unseen Offensive

Overrule (Day) - Redirect first target player’s day ability if any to second target player. - 2 uses
Red Tape (Day) - The King’s night actions will fail tonight. - 2 uses

Order of Relocation (Night) - Redirect first target player to second target player. - Infinite uses
Order of Exchange (Night) - Select two players and redirect them to each other. - One use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Drunk or The Overseer

The Fanatic

Unseen Killer

Piety (Day) - If any player not aligned with the Unseen visits you this coming night, they will be prevented and bled. You cannot use Malleus Maleficarum after using Piety.- One use

Malleus Maleficarum (Night) - Guards a target. If any player not aligned with the Unseen visits them they will be bled by you. This does not stop their actions. - Infinite uses
Regicide (Night) - If target player is Unseen-aligned, you will attack yourself. If not, you will attack them. - One use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Knight or The Crusader

The Forest Witch

Unseen Offensive

Isolation (Passive) - Immune to occupation and redirection and keep this passive if your class changes.

Nightshade Curse (Day) - Selects a player and for the next two nights they will not be able to be healed. - 2 uses

Curse of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Curse of Sloth (Night) - You will occupy two players for tonight. - One use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Butler or The Druid

The Lunatic

Unseen Support

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

Magnus/Steam Pulse (Day) - Release a M/S Pulse around yourself, granting you night immunity and conversion immunity tonight. If you save yourself, your M/S Amalgamation will silently be rendered ineffective the next night. - One use

Magnus/Steam Amalgamation (Night) - Send out a M/S Amalgamation to protect target player. They are granted death immunity and conversion immunity tonight. If they are protected in any way by this, you will silently spend the next night repairing the Amalgamation, rendering it ineffective. - Infinite uses
Magnus/Steam Frankenstein (Night) - Send out your experimental M/S Frankenstein to escort target player. They are granted death, occupation, redirection, and conversion immunity tonight. If they are protected from death or conversion by this, your Amalgamation will silently be rendered ineffective the next night. - One use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Court Sorceress or The Eccentric

The Plague Doctor

Unseen Support

Self-Aid (Passive) - You are immune to bleeding.

Reverse-Hemophilia (Day) - You will grant a player immunity to bleeding. - One use

Herbal Medicine (Night) - Heals a player, preventing them from dying tonight, and curing any bleeding and poisons they were suffering from. - Infinite uses
Remarkable Quarantine (Night) - You will heal a player, giving them the effect of Herbal Medicine for this and the coming night. - One use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Physician or The Surgeon

The Baronet

Unseen Killer

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Gerissen (Passive) - If you have killed any Unseen-aligned players, then you will not be allowed to receive votes to become the King. You always know how many uses of Vom Tach you have.

Missgunst (Day) - Grants night immunity for the coming night. If any attack is blocked then you will gain a use of Vom Tach. - 2 uses

Mittelhau (Night) - Redirect target player to you while also granting yourself immunity to all redirected attacks and conversions, then attack the player. If you successfully kill a player then you will gain a use of Vom Tach. Disables your night abilities if the target is aligned with the Unseen. - Infinite uses
Vom Tach (Night) - Attack target player, bypassing healing and night immunity. You cannot be occupied or redirected while using this ability. Disables your night abilities if the target is aligned with the Unseen. - 0 uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Hunter or The Duelist

The Stalker

Unseen Investigative

Tracking (Day) - You will learn if your target left their room last night. - 2 uses

Vigilant Stalking (Night) - You will learn who your target visits this night. - Infinite uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Observer or The Watchman

The Aristocrat

Unseen Social

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

Court Spies (Day) - Choose two players. Chosen members of the Blue Dragon or Hand of Byzantium will be removed from their faction chat until the next night. They will be immediately informed that Court Spies was used on them. - 2 uses

Intrigue (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite uses

  • Your target was successfully Investigated.
  • Your target was successfully Occupied.
  • Your target was successfully Redirected.

Bounty (Night) - Guess who gets executed tomorrow. If correct, you will receive one of the following benefits based on class type. - Infinite uses

  • Special (Night) - Disable the scumchat for the next day and the next night. Stacks with other effects. - 1 use
  • Social (Day) - Send an anonymous message of up to 1000 characters to target player. - 1 use
  • Investigative (Night) - Learn target player’s alignment. - 1 use
  • Offensive - All non-killing visits to you will be prevented tonight.
  • Support - Gain permanent immunity to bleeding.
  • Killer (Night) - Kill a player. - 1 use

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Noble or The Magistrate

The Duchess

Unseen Investigative

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

Bat Eyelashes (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses
Dark Wisp (Night) - Uncage a Dark Wisp, occupying them bypassing immunities if they attempt to kill anyone. If they try to kill somebody, you will know. - 2 uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Princess or The Librarian

The Herbalist

Unseen Support

Remedy Studies (Passive) - Immune to bleeding.

Inoculate (Day) - Target player will be immune to bleeding - One use
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 2 uses

Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. - Infinite uses :crown:
Self-Care (Night) - Heal yourself tonight. - 2 uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Physician or The Surgeon

The Nightwatch

Unseen Investigative

Follow (Night) - Observe a player to see who visits them at night. - 2 uses
Window Peek (Night) - Learn a target’s faction. - 2 Uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Observer or The Watchman

The Page

Unseen Support

Defensive Youth (Passive) - You are night immune for the first three nights, until you are attacked for the first time, or until you remember a class - whichever happens first.
Train (Night) - Instantly turn into a non-unique Unseen-aligned class from the Graveyard. You immediately become their class. Becoming that class immediately means you can perform a night ability as that class tonight. - 1 uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Squire or The Apprentice

The Handmaiden

Unseen Investigative

Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. - 2 uses
Rumor (Day) - You cannot use this ability on day 1. Make a player “last checked” in regards to Matchmake. - 2 uses

Matchmake (Night) - Test if a player is compatible with the player you last checked. - Infinite uses
Prying Servants (Night) - Choose a living player and a dead player. At the end of the night, you will learn if the living player visited the dead player on the night they died. You are only seen visiting the living player. - 3 uses

Matchmake Compatibility Rules:

  • Unseen members are compatible with one another.
  • Blue Dragon or Hand of Byzantium members are compatible with one another.
    The Fool, Mage, and Crone are compatible with non Unseen members.
  • The Headhunter is compatible with everyone but its target(s).
  • The Insurgent counts as the opposite of the Starting King, but is always compatible with Neutral Killers.
  • The Academic is compatible with non Unseen members and their Protégés.
  • The Strigoi and Mercenary are compatible with everyone.
  • Neutral Killers compatible with other Neutrals
  • Royal Bloods are incompatible with one another, regardless of any other rules. The Archduke counts as Royal Blood.
  • All other results are considered incompatible.

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Maid or The Socialite

The Enforcer

Unseen Killer

Garrison (Night) - Protect a player; if they are attacked, you will die and kill one of their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen, you will be unable to use any more abilities. - Infinite uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Knight or The Crusader

The Arbalist

Unseen Killer

Volley (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection tonight. - 2 uses

Raven Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of the Unseen with it. - Infinite uses
Pin Down (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Archer or The Thaumaturge

The Alcoholic

Unseen Offensive

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
I Am The Liquor (Passive) - Immune to occupation and redirection and keep this passive even if your class changes.

Debauchery (Night) - Redirect a player to another. You can make a player visit yourself. You are only seen visiting the first player. - Infinite uses
Happy Hour (Night) - Remove a player’s occupation and night immunity, then occupy them. - 2 uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Drunk or The Overseer

The Plaguebearer

Unseen Special

Brew Potion (Day) - Brew a potion to use at night. Each potion must be used before the same one can be brewed again. - Infinite uses

Apply Potion (Night) - Use the potion you have brewed. - Infinite uses

  • Truth Potion: Get a player’s class type grouping.
  • Tar Potion: Occupy a player. You will be immune to occupation and redirection while using this.
  • Health Potion: Heal a player and cure any bleeding they might have.
    Volatile Potion: Attack a player. If they are aligned with the Unseen your abilities are disabled.

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Alchemist or The Exorcist

The Timesnatcher

Unseen Support

Time Snatch (Day) - If you were to die tonight by a healable cause, delay your own death for 2 days. You cannot delay the same death twice with this. - 2 uses
No Time to Waste (Day) - Target player will become immune to occupation and redirection for the rest of the game. You may not target yourself. - One use

Temporal Distortion (Night) - Delays a player’s death for 2 days. This will delay ongoing bleeding in addition to attacks. You can prevent a death multiple times. Cannot delay unhealable attacks or suicide. - Infinite uses :crown:
Dark Dimension (Night) - Guarantee that all feedback regarding target player is accurate. - 3 uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard

The Servant

Unseen Offensive

Dutiful (Passive) - Immune to occupation and redirection and keep this passive if your class changes.

Chaotic Wine (Day) - Poison the The King, causing him to die tonight if not healed. If the King is a member of the Unseen, disable all of your abilities and prevent yourself from becoming King for the rest of the game. - One use, d3 onwards

Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Butler or The Druid

The Sage

Unseen Support

Shock (Day) - Shock the target player, causing them to target themselves if they use their day ability today. Players who target themselves through this effect do not receive feedback. - 2 uses
Veins of Steel (Day) - The target player of Dark Rune also becomes immune to death tonight. - 2 Uses

Dark Rune (Night) - Grant your target immunity to occupation and redirection tonight. - Infinite uses
Wall of Fire (Night) - Summon a wall of fire at a player’s door, preventing everyone from visiting them. - 2 uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Court Sorceress or The Eccentric

Blue Dragon

The Visionary :shield: :crossed_swords:

Blue Dragon Special

Undercover Rebel (Passive) (Starting Visionary Only) - At the start of the game, you choose to inherit one of the following effects:

  • At the start of the game you can choose any class to appear as to investigative abilities.
  • Each night you may submit 1-2 players who you will appear to visit to investigative abilities. If none are chosen you will appear to visit your real target.

Path of Leadership (Passive) (Starting Visionary Only) - If you die, the youngest non Killer Blue Dragon member will become the new Visionary. If there are none, it will instead be the youngest Killer. If the original Visionary selected fake visits using Undercover Rebel, then this passive will be passed onto the second Visionary. A fourth Visionary will never happen, however (not including class swaps).

Avenge (Day) - You will turn into the Heroine when you use this ability. Target Blue Dragon player will become the new Visionary. If the Visionary uses this ability on a player who is not the Heroine, the Heroine will either revert to their convert class (if not the original Heroine) or become a non-unique, non-prestige Blue Dragon convert class of their choice (if the original Heroine). - One use
Call to Arms! (Day) - Call the Blue Dragon to arms, enabling them tonight to use a special ability. The Blue Dragon will receive a message when this is activated. The individual abilities can be found on each class card. - Infinite Uses, 1 day cooldown.

Persuade (Night) - Persuade someone to join the Blue Dragon. If successful, they will be converted and become the Blue Dragon equivalent of their class. - Infinite uses, One night cooldown
Insight of the Worthy (Night) - Select a player and learn their converted class type if they are convertible. If they are not convertible, learn two class types that are not their class type. - Infinite uses
Focused Visions (Call to Arms | Night) - Learn the Blue Dragon version of a player’s class. - Infinite uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Heroine :shield: :crossed_swords:

Blue Dragon Killer

Promotion (Passive) - If the Heroine dies, the oldest non-Visionary member of the Blue Dragon will become the new Heroine, except in the case where there were three members of the Blue Dragon alive but the Visionary and Heroine die at the same time, in which the remaining member will become a Visionary if possible.

Vengeance (Day) - Your attack will pierce night immunity tonight.- 0 uses (shared), Gains One use for each dead member of the Blue Dragon.
Slit Skin (Day) - Targeted player will bleed and die in 2 nights unless healed. - 3 uses (shared)
Hero’s Blessing (Day) - Gain immunity to occupation and redirection tonight. - 1 use (shared)

Eliminate (Night) - Kill a target player if they are a member of the Unseen. If they are a Neutral, they will instead be occupied. You will know which happened. - Infinite uses
Valiant Smite (Call to Arms | Night) - Kill a target player, regardless of faction, bypassing any and all forms of immunity and protection. You will take their journal, making it appear as though they didn’t leave one, and you will be able to read it. - 1 use (shared)

Defeat the Unseen and any neutrals that seek to do you harm.

The Alchemist

Blue Dragon Special

Brew Potion (Day) - Brew a potion for use tonight. You must use each potion on the list before brewing the same one again. Infinite uses

Apply Potion (Night) - Use the potion you have brewed. Infinite uses

  • Health Potion - Heal a player and cure any bleeding they were suffering from. If you target a member of the Blue Dragon with this ability, you may additionally disguise them as a class of your choice.
  • Tar Potion - Occupy a player tonight and cause any day abilities they use tomorrow to fail. You are immune to occupation and redirection while using this.
  • Truth Potion - Learn a player’s alignment and class type.
  • Molten Potion - Bleed all non-Blue Dragon players visiting your target tonight. Their actions will not be stopped, however.

Poison Potion (Call to Arms | Night) - Use a Poison Potion to kill a player. This is usable alongside Apply Potion. - Two uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Archer

Blue Dragon Killer

Multi-shot (Day) - If you shoot a marked player tonight, you will be redirection immune and additionally attack all other marked players. - Uses shared with Valiant Smite

Eagle Shot (Night) - Shoot a bolt to kill your target. If your target is marked, this does not count as a visit. If the Heroine attempts to carry out a kill, you will shoot her target in place of her attack. - Infinite uses
Bullseye (Night) - Mark a player. Marked players’ visits cannot be seen by investigative abilities. Up to three players can be marked at any given time. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Absolute Precision (Call to Arms | Night) - Kill all marked players, bypassing all forms of protection and immunity. - One use, cannot be used if Valiant Smite cannot be used.

Defeat the Unseen and any neutrals that seek to do you harm.

The Butler

Blue Dragon Offensive

Dutiful (Passive) - Immune to occupation and redirection and keep this passive even if your class changes.

Eager Service (Day) - Occupy a player until the end of the day, causing any day actions they attempt for the rest of the day to fail. - 2 uses

Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses
Intoxicated Wine (Call to Arms | Night) - Occupy a player for two nights in a row. - Infinite uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Chronomancer

Blue Dragon Support

Pocket Dimension (Day) - If target member of the Blue Dragon would die tonight, delay their death for 2 nights. This will delay bleeding in addition to attacks. - 3 uses

Time Warp (Night) - Choose a player. All abilities that target them tonight will not take effect until the next night. Conversions, investigative abilities and abilities that bypass immunities or healing will not be delayed. Time Warp cannot delay a single ability multiple times. - Infinite uses
Distort Reality (Night) - Redirect all abilities delayed by Time Warp to a player of your choice. - 3 uses
Paradox (Call to Arms | Night) - Choose a player. All other abilities used on that player tonight will automatically fail. Abilities prevented this way will be considered delayed and can be redirected with Distort Reality on the following night. - 2 uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Court Sorceress

Blue Dragon Offensive

Earthquake (Day) - Cast an earthquake under a player. If they use a day ability today, they will be redirected to themselves. Players who target themselves through this effect do not receive feedback. - 2 uses

Ice Ward (Night) - Prevent all other players from visiting a player of your choice tonight. - Infinite uses
Tornado (Night) - Redirect two players to one another. - 3 uses
Frozen Door (Call to Arms | Night) - Freeze a player’s room. Only Blue Dragon members will be able to visit them tonight; all other attempted visits will be prevented. - 2 uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Drunk

Blue Dragon Offensive

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
I Am The Liquor (Passive) - Immune to occupation and redirection and keep this passive even if your class changes.

Debauchery (Night) - Redirect a player to another. You can make a player visit yourself. You are only seen visiting the first player. - Infinite uses
Happy Hour (Night) - Remove a player’s occupation and night immunity, then occupy them. - 2 uses
Hangover (Call to Arms | Night) - Redirect your target to themselves for this and the following night, bypassing redirection immunity. - 2 uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Hunter

Blue Dragon Killer

Isolation (Passive) - Immune to occupation and redirection and keep this passive if your class changes.

Wolf Companion (Day) - Summon a wolf to attack a player, making them start bleeding. They will die in two nights if not healed. If the target is already bleeding, it will kill them tonight. - 1 use

Spike Trap (Night) - Choose a member of the Blue Dragon other than yourself. A random Unseen member who visits them tonight will start bleeding and die in two nights if not healed. Their actions will not be prevented. - 2 use
Bear Trap (Call to Arms | Night) - Set up a protective bear in your home to hurt all intruders. All players who visit you tonight will die, bypassing night immunity. This does not stop their actions. - 1 use

Defeat the Unseen and any neutrals that seek to do you harm.

The Knight

Blue Dragon Killer

Defend (Night) - Guard a member of the Blue Dragon. All other visits to that player tonight will be prevented. - 3 uses
Dragon’s Blade (Night) - Attack a player. - One use
Stalwart Defence (Call to Arms | Night) - Guard all other members of the Blue Dragon. All visits to them tonight will be prevented. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Maid

Blue Dragon Investigative

Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. - 2 uses
Servant Spies (Day) - Choose two players. If one of them visits the other tonight, you will be informed. You can target yourself. - 2 uses

Matchmake (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. If you get a perfect match, you learn their exact class. - Infinite uses
Nosy Servants (Night) - Learn the King’s alignment. - 1 use :crown:
Housekeeping (Call to Arms | Night) - Choose a player. If they die tonight, they will flip as a class of your choice with a logbook of your choosing or an empty logbook. - 1 use

Defeat the Unseen and any neutrals that seek to do you harm.

The Mystic

Blue Dragon Social

Spirit Projection (Passive) - All who visit you are framed that night. You may speak in the Blue Dragon chat while dead, but do not enter dead chat.
Busy Mind (Passive) - If your original class was The Exiled , you retain “Unseen Traditions”, “Letter with no Sender”, and “Cryptic Communications”. If your original class was The Illusionist , you retain “Mind Invasion” and “Mass Illusion”.

Rewrite History (Day) - Cause a player to receive framed result for any investigative ability they use tonight. - 3 uses

Accurate Fates (Call to Arms | Night) - Clone any action taken by another member of the Blue Dragon this night onto an additional player of your choice, except conversion. - Infinite uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Noble

Blue Dragon Social

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

Incriminate (Day) - Slip a player forged documents, making them appear to investigators as a member of the Blue Dragon tonight. - Infinite uses
Honourable Duel (Day) - Target a player. There will be a second execution today, where only you or them can be voted. - 1 use
Gentlemen’s Duel (Day) - Target a player. All votes are reset; only you or them may be voted today. - 1 use
Bounty (Day) - Guess who gets executed. If correct, you will receive one of the following benefits based on class type. Can only be used in the first 24 hours of the day. - Infinite uses

  • Special - If the next conversion fails, a random convertible player will be converted.
  • Social (Day) - Send an anonymous message of up to 1000 characters to target player. - 1 use
  • Investigative (Night) - Learn target player’s faction and class type. Additionally, the Heroine will not be seen visiting her target tonight. - 1 use
  • Offensive - All non-killing visits to you will be prevented tonight.
  • Support - Gain permanent immunity to bleeding.
  • Killer (Night) - Kill a player. - 1 use

Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses

  • Your target was successfully Investigated.
  • Your target was successfully Occupied.
  • Your target was successfully Redirected.

Pull Rank (Night) - Tomorrow, the player you vote will secretly require one fewer vote to be executed. - 2 uses
Take Throne (Call to Arms | Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become a Righteous King. - One use :crown:

Defeat the Unseen and any neutrals that seek to do you harm.

The Observer

Blue Dragon Investigative

Blue Bird (Day) - The next time a player uses a day ability today, you will be immediately informed who it was. - Infinite uses
Little Bird (Day) - Choose a player. At the end of the night, you will learn if they left their room. - Infinite uses

Follow (Night) - Learn a player’s visitors and who they visited. - Infinite uses
Window Peek (Night) - Learn a player’s alignment and the following. You may not target members of the Blue Dragon. - 2 uses

  • If they are currently framed.
  • If they are currently tailored.
  • If they are occupied tonight.
  • If they are redirected tonight.
  • If they are immune to occupations and redirections.
  • If they have Royal Blood.

Large Bird (Call to Arms | Night) - Assign a pigeon to keep track of your target. You will learn who they visit and who visits them each night for the rest of the game, even if your class changes. - Infinite uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Physician

Blue Dragon Support

Remedy Studies (Passive) - You are immune to bleeding.

Medical Attention (Day) - You will assist the Heroine tonight. If she would be attacked or bled while visiting a player, you will automatically heal her even if you are occupied or redirected. - 2 uses

Heal (Night) - Heal a player, preventing them from dying tonight, and curing poison and bleeding. - Infinite uses
Exhume (Night) - Choose a dead player. Learn what classes targeted them on the night they died, and additionally learn which class killed them or if they committed suicide. If multiple classes killed that player, you will learn all of them. - 3 uses
Concentrated Nightshade (Call to Arms | Night) - Poison a player with a concentrated dose of nightshade, causing them to die tonight. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Princess

Blue Dragon Investigative

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Royal Studies (Passive) - If your original class was The Archivist, you retain your “Archive” and “Revoke” abilities until your class changes.

Contrived Discourse (Day) - Learn if a player visited someone last night and if they used a day ability yesterday. - 3 uses

Light Wisp (Night) - All members of the Blue Dragon will appear to investigators as members of the Unseen tonight. - 2 uses
Flirt (Night) - Learn a player’s class type. If you were converted from The Archivist, you may only use this ability on players inside your log network. - Infinite uses
Date (Call to Arms | Night) - Learn a player’s class. - 2 uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Prince

Blue Dragon Killer

Unstoppable (Passive) - Immune to occupation and redirection and keep this passive even if your class changes. You do not know your teammates’ identities nor do you have access to the Blue Dragon chat, but they know you.
Royal Blood (Passive) - Votes to become king count as two for you.

Imprison (Day) - Choose a player to imprison at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 1000 character messages each. - Infinite uses

Interrogate (Night) - Interrogate your imprisoned player, finding out their class type. - 2 uses
Execute (Call to Arms | Night) - Execute your imprisoned player, bypassing night immunity. - 2 uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Priest

Blue Dragon Social

Soul Protector (Passive) - You may speak to the dead at night.

Collect Soul (Day) - If target player is executed today and is a member of the Unseen, you will remove them from dead chat. - One use

Soul Control (Night) - Choose a dead Unseen-aligned player and force them to use their primary night action on a living one. Cannot be used on Killer classes. Cannot use the same corpse twice.
Bind Soul (Night) - Bind a dead player to you, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. - One use
Revive (Call to Arms | Night) - Tonight, you will resurrect the player you removed from dead chat using Collect Soul while simultaneously converting them and sacrifice yourself if you succeed. If the ability succeeds, you will flip as The Blasphemer. You may not use this ability if you have already resurrected a player during the match. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Sheriff

Blue Dragon Investigative

Perception (Passive) - As long as you are alive, you passively assist the Heroine. Whenever her Eliminate occupies a player instead of killing them, you will automatically learn that player’s class. Whenever a player bled by the Heroine is healed, you will also be informed.

Scout (Day) - Have a scout follow a player. You will learn their faction tomorrow. - 2 uses

Stakeout (Night) - Stake out a player’s room. If they are aligned with the Unseen, learn their exact class and frame them for the night.
Detainment (Call to Arms | Night) - Guess a class and a target. If you learned their class through Stakeout and guess correctly, they are occupied tonight. If you guessed correctly and did not learn their class through Stakeout, they are occupied this night and the next. If you guess incorrectly, this ability is disabled.- Infinite uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Squire

Blue Dragon Support

Train (Night) - Become the non-unique Blue Dragon equivalent of a class of a deceased player, if they have one. - Infinite uses
Other Means (Call to Arms | Night) - Become the non-unique, non-Prestige Blue Dragon equivalent class of any living or deceased player, if they have one. - Infinite uses

Defeat the Unseen and any neutrals that seek to do you harm.

Hand of Byzantium

The Arbiter :shield: :crossed_swords:

Hand of Byzantium Special

Battle Tested (Passive) - You are passively:

  • Immune to death at night once.
  • Immune to occupation and redirection. This effect is lost after the Hand of Byzantium successfully converts 2 players.

Inside Seclusion (Passive) - You have access to the following effects:

  • At the start of the game or when promoting to Arbiter, you can choose any class to appear as to investigative abilities.
  • Each night you may submit 1-2 players who you will appear to visit to investigative abilities. If none are chosen you will appear to visit your real target.
  • You may choose one day ability from any non-unique Unseen to add to your classcard.
  • Should the starting Arbiter die, the original Champion will take your place. There can never be a third Arbiter by any means.

Imperial Urgency (Day) - Become the Champion at the start of the night; if there is a current Champion, if they are the original Champion, or they were promoted from a Socialite, they will become the new Arbiter if possible; if not, they will become their convert class again. Cannot be used before day 4. - One use

Entrust (Night) - Convince someone to join the Hand of Byzantium. - Infinite uses, One night cooldown on success
Imperial Judgment (Night) - Target a player. You may redirect them to another player, or occupy them. You will also know who visits them. - Infinite Uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Champion :shield: :crossed_swords:

Hand of Byzantium Killer

Inside Knowledge (Passive) (Starting Champion Only) - You start knowing if there is dead interaction in the game.
I am the Hand (Passive) - If you were a previous class before becoming the Champion, choose one limited use ability with 2 or more starting uses from any of your previous classes and gain it again as the Champion, with one fewer use than it began with in its original class.

Swift Swipe (Day) - Targeted player will bleed and die in 2 nights unless healed. - 3 uses (shared)
Corpse Swap (Day) - Choose a player. If you successfully kill them tonight, they will flip as a class of your choice with a logbook of your choosing or an empty logbook. - One use

Merciless Attack (Night) - Attack a player with the might of your blade - Infinite uses
Supreme Strike (Night) - Attack two players in the same night. - One use (shared)

Defeat the Unseen and any neutrals that seek to do you harm.

The Agent

Hand of Byzantium Investigative

Eyes of the Hand (Passive) - At the end of each night, you learn which members of the Hand of Byzantium were visited by members of the Unseen and how many visits occurred per member.

Go Undercover (Day) - Activate a Sleeper Agent to pursue a player sneakily into the night. They will discover who a player visits and who visits them at the end of the night. - 4 uses

Secret Service (Night) - Employ your secret service to keep tabs on three specific players tonight. If any of them target one another, you will learn exactly what ability(s) was/were used, from who within these three and onto who within these three. - Infinite uses
Untraceable (Night) - Your efforts as an agent are so effective that no one can trace you or your team. Each member of the Hand of Byzantium may select a class to appear as tonight, and a player to appear to visit. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Socialite

Hand of Byzantium Investigative

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
The Woman Behind the Hand (Passive) - You will appear as Unseen to faction checks and will be promoted straight to Arbiter if the Arbiter dies, regardless of when they die or if the Champion is still alive. This passive is not lost when you are promoted to a Champion, only when you become the Arbiter.

Guest List (Day) - By the end of the coming night, you will know how many players of each faction visited you. - 2 uses
VIP List (Day) - By the end of the next night you will know which players visited the Arbiter that night. - 3 uses

Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Faction Links (Night) - The Arbiter’s next conversion will have no cooldown. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Bard

Hand of Byzantium Support

Pure Wits (Day) - You will be occupation and redirection immune tonight. - 3 uses

Crescendo (Night) - Make another member of the Hand of Byzantium appear as a member of the Unseen to investigators tonight. You may self target. - Infinite uses
Allegro (Night) - Choose a player. If they redirect, occupy or attack someone tonight, their night action will be guaranteed to succeed. - 2 uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Librarian

Hand of Byzantium Social

Righteous Access (Passive) - All Hand of Byzantium members can read the logs in the public log network. You may use both day abilities during the same day and both night abilities on the same night.

Archive (Day) - Invite a player to the log network. The player must accept before joining and can choose to leave at any time. You can only invite two players per day. - Infinite uses
Defender’s Notes (Day) - At the end of the night, you will obtain a copy of all messages in private shared chats you do not have access to. - 3 uses

Revoke (Night) - Remove a player from your log network. - Infinite uses
Dalliance (Night) - Choose a player. You will receive a grouping of two classes at the end of the night. One of those classes will be that player’s exact class. If you were converted from The Archivist, you may only use this ability on players inside your log network. - Infinite uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Duelist

Hand of Byzantium Killer

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Schuld (Passive) - If you become King, the Champion gains an additional use of Supreme Strike.

Expose Weakness (Day) - Choose a player. You will learn all of their immunities at the end of the day. - 2 uses

Versetzen (Night) - Deflects any incoming attack against all members of the Hand of Byzantium and kills the attacker. - Three uses
Zornhau (Night) - Permanently remove Royal Blood from a player if they have it. If they receive even a single vote in a King election, you will automatically attack them on the following night, bypassing all forms of protection, healing and death immunity. You can still use Versetzen on the same night if this occurs. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Saint

Hand of Byzantium Social

Intercession (Passive) - You may speak with the dead during the night.

Faithful Decree (Day) - If target player is executed today and is a member of the Unseen, you will remove them from dead chat. - One use
Act of Faith (Day) - Tonight, you will resurrect the player you removed from dead chat using Heretical Decree while simultaneously converting them and sacrifice yourself if you succeed. You may not use any night abilities tonight. If the ability succeeds, you will flip as The Blasphemer. You may not use this ability if you have already resurrected a player during the match. - One use

Mercy (Night) - Choose a dead Unseen-aligned player and force them to use their primary night action on a living one. Cannot be used on Killer classes.
Spiritual Redemption (Night) - Bind a dead player to you, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Overseer

Hand of Byzantium Offensive

Undeterred (Passive) - Immune to occupation and redirection and keep this passive even if your class changes.
Oversight (Passive) - You automatically obtain the logs of The Duke’s conversations in jail for as long as you are alive.

Overrule (Day) - Choose two players. If the first player uses a day ability today, they will be redirected to the second. - 2 uses
Red Tape (Day) - The King’s night action will fail tonight. - 2 uses

Order of Relocation (Night) - Redirect a player to another. You may redirect a player to yourself. You are only seen visiting the first player. - Infinite uses
Order of Exchange (Night) - Redirect two players to each other. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Cabalist

Hand of Byzantium Social

Ritual of the Hand (Passive) - You appear to investigators as a member of the Unseen. Whenever you receive a private message, anonymous or not, you will be informed if it contains a lie.
Ancient Cabal (Passive) - If your original class was The Exiled , you retain “Unseen Traditions”, “Letter with no Sender”, and “Cryptic Communications”. If your original class was The Illusionist , you retain “Mind Invasion” and “Mass Illusion”.

Rewrite Reality (Day) - Cause a player to receive framed result for any investigative ability they use tonight. - 3 uses

Byzantine Connections (Night) - If alive, votes on target Hand of Byzantium member (not yourself) will silently count as 0 tomorrow. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Crusader

Hand of Byzantium Killer

Providence (Day) - You will appear to investigators as a member of the Unseen tonight. - 3 uses

Hand of God (Night) - Guard a player. If they are visited tonight, you will make all of their visitors start bleeding without preventing their actions. The bleeding players will die in two nights if not healed. - 3 uses
Deus Vult (Night) - Sacrifice your life to attack the King, bypassing all forms of healing and immunities. If you are occupied or redirected, this ability will fail but your use of it will be refunded. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Druid

Hand of Byzantium Offensive

Isolation (Passive) - Immune to occupation and redirection and keep this passive even if your class changes.

Wall of Thorns (Day) - Tonight, all players who are not members of the Hand of Byzantium will be prevented from visiting you and all prevented visitors will start bleeding. The bleeding will kill them in two nights if not healed. - 2 uses
Glyph of Decay (Day) - Make a player unhealable for this night and the following night. - 2 uses

Glyph of Lethargy (Night) - Occupy a player. - Infinite uses
Glyph of Sloth (Night) - Occupy two players. - 2 uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Eccentric

Hand of Byzantium Offensive

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Inventor’s Folly (Passive) - Immune to occupation and redirection and keep this passive even if your class changes.

Magnus/Steam Mirror (Day) - Deploy a M/S Mirror to redirect target player to another player if they use their day ability today. They will not receive feedback from it. You may target the same player twice . - 2 uses
Magnus/Steam Field (Day) - Deploy a M/S Field on your ally. Prevent all visits to target Hand of Byzantium player tonight. - 1 use

Magnus/Steam Golem (Night) - Send a M/S golem to smack target player. Their occupation and redirection immunity will be removed tonight. - Infinite uses
Magnus/Steam Acid (Night) - Send a M/S Acid Generator to spill acid all over target player. They will be unable to be healed nor granted death immunity tomorrow night. They are notified the night you use this. - 2 uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Magistrate

Hand of Byzantium Social

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

Judicial Decree (Day) - Target a player. There will be a second execution today, where only you or them can be voted. - 1 use
Judicial Condemnation (Day) - Target a player. All votes are reset; only you or them may be voted today. - 1 use
Judicial Forgiveness (Day) - If and only if your Arbiter is the original Arbiter, if they are executed later today, then you will take their place. - One use

Disenfranchise (Night) - Target a player and learn if any and which of these things happens to them tonight. They will silently require 1 less vote to be executed the next day. - Infinite Uses

  • Your target was successfully Investigated.
  • Your target was successfully Occupied.
  • Your target was successfully Redirected.

Impeach (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become a Purified King. - One use :crown:

Defeat the Unseen and any neutrals that seek to do you harm.

The Apprentice

Hand of Byzantium Support

Cowardice (Passive) - You appear to investigators as a member of the Unseen until your class changes.
Savant (Passive) - Remembering a class gives you one more use of all of its limited abilities than the base version has.

Pick up the Mantle (Night) - Select a non-unique Unseen-aligned class from the Graveyard. You will become its Hand of Byzantium equivalent at the end of the night. - Infinite uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Thaumaturge

Hand of Byzantium Killer

Thaumic Focus (Passive) - Immune to occupation and redirection and keep this passive even if your class changes.

Sigil of Fire (Night) - Place a Sigil of Fire upon target player. If the Champion ever fails to kill their target, the Sigil will explode, killing the player it is on. Can only have one Sigil of Fire out at a time.
Sigil of Thunder (Night) - Place a Sigil of Thunder upon target player. If they attempt to visit a member of the Hand of Byzantium tonight, the Sigil will shock them, occupying and killing them. - 2 uses

Defeat the Unseen and any neutrals that seek to do you harm.

The Surgeon

Hand of Byzantium Support

Self-Aid (Passive) - You are immune to bleeding.

Anti-Coagulant (Day) - Make a player permanently unhealable. - One use
Feign Symptoms (Day) - Make a player believe they started bleeding and will die in two nights if not healed. - 2 uses

Surgery (Night) - Heals a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Miracle Touch (Night) - Heal all members of the Hand of Byzantium, including yourself. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Watchman

Hand of Byzantium Investigative

Spotter (Day) - Assign an observer to a player. You will learn who visited them at the end of every night. Reusing the ability will swap the observer to a different player. You may target yourself. - Infinite uses
Tracking (Day) - Tomorrow, you will learn if target player left their room last night. - 3 uses

Silent Stalking (Night) - Learn a player’s visitors and who they visited. - Infinite uses
Midnight Vigil (Night) - Learn the visitors of two players and who they visited. You will only be seen visiting the first player. - One use

Defeat the Unseen and any neutrals that seek to do you harm.

The Warden

Hand of Byzantium Killer

Brazen (Passive) - Immune to occupation and redirection and keep this passive even if your class changes. You do not know your teammates’ identities nor do you have access to the Hand of Byzantium chat, but they know you.
Royal Blood (Passive) - Your votes for King will count twice.

Isolate (Day) - Choose a player to imprison at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 1000 character messages each. - Infinite uses

Divest and Removal (Night) - Secretly remove all uses from the imprisoned player’s limited abilities. - 2 uses
Purge (Night) - Execute the player you imprisoned, bypassing night immunity. - 1 uses

The Exorcist

Hand of Byzantium Special

The Harvest (Passive) - You will obtain a soul for every player that dies at night. You are always aware of how many souls you have. If you were converted from the Plaguebearer you will have two souls to start, while if you were converted from the Mortician you will have as many souls as you did before conversion.

Terror (Day) - Spend two souls to cause a player’s day abilities to fail today. Infinite uses
Hypnosis (Day) - Spend two souls to cause someone to receive framed feedback. Infinite uses

Transfusion (Night) - Send souls to watch a player. You may add augments to this check using souls, each one costing one soul. You can only spend up to two souls on this ability per night. Infinite uses

  • Learn who your target visits and who visits them
  • Learn two classes, one of which is the target’s class
  • Learn your target’s alignment
  • Learn if your results are correct

Infusion (Night) - Augment the Champion’s attacks with souls, each augment costing two souls. Infinite uses

  • Make the Champion’s attacks unhealable
  • Make the Champion’s attacks bypass death immunity
  • Hide the Champion’s visits from investigations
  • Gain three additional souls from the Champion’s kill if it is successful

Defeat the Unseen and any neutrals that seek to do you harm.

Neutral non-Killers

The Fool :shield: :fire:

Neutral Social

Insanity (Passive) - Immune to death from non-Unseen attacks once. You will see the true nature of any tampered executions. At the start of the game, all players will learn that “Maniacal laughter is heard throughout the castle. A Fool is present!”
Final Prank (Passive) - If you die by a source that is not execution, every Unseen member is death immune that night.

Eavesdrop (Day) - Check the alignment of the target player. You will receive the result at the start of the night. - One use

Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses

Survive to see the Unseen lose while no more than one Blue Dragon, Hand of Byzantium, or Neutral Killer has been executed OR be executed for treason.

The Mage :shield: :fire:

Neutral Offensive

Reality Warp (Passive) - As long as you remain alive, Unseen classes that are passively immune to occupation and redirection are not.
Heart of Gold (Passive) - Immune to occupation and redirection and keep this passive even if your class changes.
Light Magics (Passive) - You appear as a member whichever between the Blue Dragon or Hand of Byzantium is present in the game to investigations, but you do not know which that is.

Detect Thoughts (Day) - Cast a spell that reveals who your target visited last night. - 4 uses
Dancing Lights (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - One use

Mind Control (Night) - Cast a spell that redirects your first target to your second. You will only be seen visiting the first. - 3 uses
Minor Illusion (Night) - Make yourself and one other person of your choice appear as members of the Unseen to investigations. - 2 uses

Defeat the Unseen at any cost.

The Mercenary :fire:

Neutral Support

Failure (Passive) - If your targets both die, you will commit suicide.

Savior (Day) - If one of your targets is voted for execution today, take their place. - 1 use

Stand Guard (Night) - Prevent non-conversion abilities from targeting one of your targets. The first time you are attacked while using this ability, you will be death immune. - 4 uses :crown:[if target is king]

Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

The Mercenary’s targets will always be convertible Unseen classes, the Neutral Killer, or starting Blue Dragon/Hand of Byzantium.

The Crone :shield: :fire:

Neutral Social

Reclusive (Passive) - You are immune to death at night and to bleeding. Once you achieve your win condition, you will leave the match.
Malicious (Passive) - You can use both day abilities at once. Immune to occupation and redirection and keep this passive even if your class changes.

Evil Intentions (Day) - Causes a player to silently require one less vote to be executed. - Three uses
Grudge (Day) - Marks a player as a target and learns their class type. Does not work if the target is not aligned with the Unseen. Can only be used in the first 24 hours. - Infinite uses

Haunting Presence (Night) - Frames a player, making them show up as Blue Dragon or Hand of Byzantium to faction checks or Killer to class type checks. - Infinite uses
Nightmare (Night) - Mind warps a player, giving them framed results should they investigate somebody tonight. - Two uses

See two of your marked targets publicly executed.

The Strigoi :shield: :fire:

Neutral Offensive

Blood Sucker (Passive) - You will always be under the effect of Vampirism and you will know all living players who are infected.
No Pulse (Passive) - Immune to occupation and redirection and keep this passive even if your class changes.
Vampirism (Passive) - You appear as a Neutral Killer to investigative abilities. You will not appear to visit anyone during the night.

Mist Form (Day) - All visits to you will be prevented this coming night - 2 uses
Blood Frenzy (Day) - All players under the effect of Vampirism will receive the benefits of No Pulse and will be healed if you successfully use Vampiric Bite. - One use

Vampiric Bite (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them.

Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

The Headhunter :shield: :fire:

Neutral Investigative

On the Hunt (Passive) - You start knowing that a certain Unseen class is in play. It cannot be The Duke nor the The Marshal nor the King. Once you achieve your win condition, you will leave the match. If you mechanically cannot win, or if you kill someone that is not your target using Snipe, you commit suicide.
Relentless (Passive) - You are immune to death at night, once. The first time there are none of your target class left, learn a new one.

Camouflage (Day) - Give all of your target classes death immunity tonight. - 2 uses
Snipe (Day) - Kill a player in broad daylight. - 1 use

Sense the Mind (Night) - Determine the target player’s class type and faction. - Infinite uses
Stalk the Prey (Night) - Learn who the target player visits and who visits them. - Infinite uses

Kill a player whose starting class is your target using Snipe.

The Insurgent :shield: :fire:

Neutral Social

Adversity (Passive) - You are immune to death at night, once, but only while the Starting King lives. If the Starting King dies and was The Corrupted King, you appear as a member of the Blue Dragon or Hand of Byzantium from now on.

Sabotage (Day) The King’s night abilities will fail tonight. - 2 uses

Shelter (Night) - Heal and occupy the targeted player. They will appear as Unseen to faction checks. - Infinite uses
Final Uprising (Night) - Usable on Night 3 or later. Attack the King. If they die, you’ll start bleeding and will die the next night.

Ensure the starting King’s faction loses at all costs.

The Academic :shield: :fire:

Neutral Social

Benevolent Guide (Passive) - You have access to the following effects:

  • At the start of the game, you will have two random Unseen players assigned to you as your Protégés. You will also learn their classes.
  • Neither Protégé will know that they are your Protégé.
  • Your Protégés cannot be The Duke nor the The Marshal nor the King.
  • A Protégé that becomes King while you are alive will become a Revolutionary King instead of a Corrupted King if Unseen.
  • Votes for you to be King count as 0.
  • You are immune to death at night once to attacks from non-Unseen players.

Woe is Me (Passive) - You will commit suicide during the night if you are ever unable to complete your win condition mechanically.

Unsigned Message (Day) - Send a player a message of up to 1000 characters. This ability will only succeed when targeting a player not belonging to the Unseen. - 2 uses
Re-education (Day) - Removes Royal Blood from a player. - 2 uses

Combat Training (Night) - Grant death immunity to a Protégé tonight. - 3 uses
Nightshade Tea (Night) - If you are in the King’s chat at night, you may poison them to kill them while bypassing everything. - One use

See that a Protégé becomes King and survives until the end of the game.

Neutral Killers

The Archduke :shield: :fire:

Neutral Killer

Megalomaniac (Passive) - Each election vote for you for King Election counts as 3. You will become the Tyrannous King instead of the Psychopathic King.
Paranoia (Passive) - You are immune to death at night and bleeding. You receive full feedback.

Ascendance (Day) - The next player to vote you during the day today will flip as an Archduke at the end of the upcoming night if and only if that player dies tonight. - One use
Tyrant’s Orders (Day) - Reduce the number of votes needed to execute the targetted player today by one. 2 uses

Political Murder (Night) - Kills a player without counting as a visit, but has a one-day cooldown period after every two uses. - Infinite uses
Coup d’Etat (Night) - Kills the King while bypassing healing and immunity. Can only be used on the third night or later. - One use :crown:

Your objective is to make it to at least (possibly fewer depending on the state of Blue Dragon / Hand of Byzantium) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.

The Demon :shield: :fire:

Neutral Killer

Cloak Of Mithras (Passive) - Immune to death at night, bleeding, occupation and redirection. You receive full feedback.

Brand of Sacrifice (Day) - Bleed target player. - One use :crown:
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown

Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses :crown:

Your objective is to make it to at least (possibly fewer depending on the state of Blue Dragon / Hand of Byzantium) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.

The Lich :shield: :fire:

Neutral Killer

Frozen Vessels (Passive) - During Day One, choose two non King players to be your Phylactery Holders. You are night immune while at least one of them lives and if both of them die, you will die immediately. Randomized if no one is chosen. Your Phylactery Holders are always under the effects of Phylactery.

Phylactery (Passive) - You are not informed of this passive. The Lich starts knowing your role. Investigations targeting you will yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” This passive will appear on your flip.

Undeath (Passive) - As long as both the Phylactery Holders are alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how you died. You receive full feedback.

Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 1 use

Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses :crown:
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive :crown:

Your objective is to make it to at least (possibly fewer depending on the state of Blue Dragon / Hand of Byzantium) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.

The Ifrit :shield: :fire:

Neutral Killer

Djinn Form (Passive) - Grants you immunity to occupation, redirection, bleeding, and death at night. You receive full feedback.

Flame Orb (Day) - Burn a player, occupying them target player today and tonight. - 2 uses

Grant Wish (Day/Night) - Use any ability that targets a single player, as long as it is not from a King and does not convert. - 3 uses

Incinerate (Night) - Kills a player by burning them alive. Players that have been incinerated will have their logs erased. Only you will see the player’s original logs. - Infinite uses :crown:

Your objective is to make it to at least (possibly fewer depending on the state of Blue Dragon / Hand of Byzantium) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.

The Mind Flayer :shield: :fire:

Neutral Killer

Insanity (Passive) - You are immune to death at night, bleeding, occupation and redirection. You receive full feedback.
Mindstorm (Passive) - Once per night you may guess a player’s class. If you are correct you will empower your attack Brain Destruction to bypass protections. This passive will be disabled if you guess incorrectly twice. Cannot Target the King, nor can target the same person after a successful guess.

Mind Read (Day) - Mimic one of the main night investigative abilities of an Unseen Investigative class, targeting a player of your choice. After using one once, cannot use abilities from different classes. Will return results at the end of the night. - 4 Uses

Brain Destruction (Night) - Kill a player. - Infinite Uses :crown:
Shape Knowledge (Night) - Use an ability belonging to a player you have killed with Brain Destruction on a player of your choice. You cannot use these abilities more than once, and certain abilities are denoted as not able to be used. For non-killing abilities, they may be done alongside Brain Destruction. Cannot use conversion. - Infinite Uses

Your objective is to make it to at least (possibly fewer depending on the state of Blue Dragon / Hand of Byzantium) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.

Conversion Chart & Feedback

Alcoholic and Bureaucrat both convert to either Drunk or Overseer depending on game type.
Aristocrat and Judge both convert to either Noble or Magistrate depending on game type.
Duchess and Archivist both convert to either Princess or Librarian depending on game type.
Enforcer and Fanatic both convert to either Knight or Crusader depending on game type.
Handmaiden and Marchioness both convert to either Maid or Socialite depending on game type.
Illusionist and Exiled both convert to either Mystic or Cabalist depending on game type.
Marshal converts to either Sheriff or Agent depending on game type.
Duke converts to either Prince or Warden depending on game type.
Page converts to either Squire or Apprentice depending on game type.
Nightwatch and Stalker both convert to either Observer or Watchman depending on game type.
Poacher and Baronet both convert to either Hunter or Duelist depending on game type.
Sage and Forest Witch both convert to either Court Sorceress or Druid depending on game type.
Servant and Infiltrator both convert to either Butler or Sentinel depending on game type.
Herbalist and Plague Doctor both convert to either Physician or Surgeon depending on game type.
Blasphemer converts to either Priest or Saint depending on game type.
Arbalest and Arcanist both convert to either Archer or Thaumaturge depending on game type.
Timesnatcher and Minstrel both convert to either Chronomancer or Bard depending on game type.
Plaguebearer and Mortician both convert to either Alchemist or Exorcist depending on game type.


If an Investigative is redirected:

You were redirected last night.

If an Investigative fails to perform their action:

Your ability failed last night.

Upon Conversion

You were initiated into the Blue Dragon / Hand of Byzantium. You are now the ROLE.

You converted X. They were the ROLE.

You failed to convert X.

Bleeding

You are bleeding. You will die in 2 nights if you are not healed or immune.

Duke / Prince / Warden

You failed to jail your target.

To target:
You were hauled off to jail!

Archivist / Princess / Librarian

Archive (to target):

You were invited to a log network! Would you like to accept or deny?

Revoke:

You were removed from the log network.

Marshal

Scout:

X was visited by the Blue Dragon / Hand of Byzantium last night.

Expert Investigation:

Your target is aligned with the Blue Dragon / Hand of Byzantium.

Your target is not suspicious.

Marchioness

VIP List:

X factions visited you last night.

Social Links:

Your targets are a perfect match!

Your targets are a good match.

Your targets are not a match.

Night Waltz:

Your targets are on the same alignment.

Your targets are different alignments.

Baronet

Mittelhau / Vom Tach (message given the night after they kill an Unseen):

Your night abilities are disabled after killing a member of the Unseen.

Exiled

Letter with no Sender (to target):

You received an anonymous message! It reads: MESSAGE.

Cryptic Communications (to target):

You were sent an anonymous message and may post a reply! It reads: MESSAGE.

Mortician

Transfusion:

Your target visited X.

Your target visited X and Y.

Your target did not visit.

Your target is a TYPE class.

Your target is Unseen / Blue Dragon / Hand of Byzantium / Neutral.

Your results are correct.

Your results are incorrect.

Stalker

Tracking:

Your target left their room last night.

Your target did not leave their room.

Vigilant Stalking:

Your target visited X.

Your target visited X and Y.

Your target did not visit.

Arbalist

Raven Shot (message given the night after they kill an Unseen):

You vow to never shoot again after killing a member of the Unseen.

Aristocrat

Court Spies:

Court Spies close in on you! You were removed from scumchat.

Gossip:

Your target was successfully Investigated.

Your target was successfully Occupied.

Your target was successfully Redirected.

Bounty:

You received an anonymous message! It reads: MESSAGE.

Your target is Unseen / Blue Dragon / Hand of Byzantium / Neutral.

Duchess

Bat Eyelashes:

Your target is a TYPE or TYPE class.

Dark Wisp:

Your target attacked another player!

Your target did not attack.

Enforcer

Cold Steel (message given the night after they kill an Unseen):

Your night abilities are disabled after killing a member of the Unseen.

Handmaiden

Change Sheets:

Your targets were killed by the same player.

Your targets were killed by different players.

Matchmake:

Your targets are a match!

Your targets are incompatible.

You need more evidence before you can come to a conclusion.

Prying Servants:

Your target visited your second target the night they died!

Your target did not visit your second target.

Nightwatch

Follow:

Your target was visited by X, Y, and Z.

Your target is Unseen / Blue Dragon / Hand of Byzantium / Neutral.

Plaguebearer

Truth Potion:

Your target is a TYPE or TYPE class.

Illusionist

Mind Invasion:

You were added to a chat with X.

Mass Illusion:

An illusion appears in the sky! It says: MESSAGE

Visionary

Call to Arms!:

The Visionary has used Call to Arms! You are empowered tonight!

Insight of the Worthy:

Your target’s converted class type is TYPE.

Your target cannot be converted and is not a TYPE or TYPE class.

Focused Visions:

Your target’s converted class is the ROLE.

Your target cannot be converted.

Heroine

Eliminate:

Your target was Unseen, so you attacked them.

Your target was Neutral, so you occupied them.

Valiant Smite:

Your target’s journal says: JOURNAL

Maid

Change Sheets:

Your targets were killed by the same player.

Your targets were killed by different players.

Servant Spies:

Your first target visited your second target.

Your second target visited your first target.

Your targets did not visit each other.

Matchmake:

Your targets are a perfect match!

Your targets are a good match.

Your targets are not a match.

Nosy Servants:

The King is Unseen / Blue Dragon / Hand of Byzantium / Neutral.

Noble

Gossip:

Your target was successfully Investigated.

Your target was successfully Occupied.

Your target was successfully Redirected.

Bounty:

You received an anonymous letter! It reads: MESSAGE.

Your target is Unseen / Blue Dragon / Hand of Byzantium / Neutral and is a TYPE class.

Observer

Blue Bird:

X used a day ability.

Little Bird:

Your target left their room.

Follow:

Your target visited X and Y and your target was visited by X, Y, and Z.

Window Peek:

Your target is Unseen / Blue Dragon / Hand of Byzantium / Neutral.

Your target currently is framed / is tailored / was occupied / was redirected / is immune to occupations and redirections / has royal blood.

Large Bird:

PLAYER visited X and Y and was visited by X, Y, and Z.

Physician

Exhume:

Your target was visited by X, Y, and Z on the night they died.

Your target was killed by the X, Y, and Z.

Your target commited suicide.

Princess

Contrived Discourse:

Your target visited someone last night.

Your target used a day ability.

Flirt:

Your target is a TYPE class.

Date:

Your target is the ROLE.

Prince

Interrogate:

Your target is a TYPE class.

Sheriff

Perception:

X is the ROLE.

X was healed from bleeding.

Scout:

Your target is Unseen / Blue Dragon / Hand of Byzantium / Neutral.

Stakeout:

Your target is Unseen and is the X.

Your target is not Unseen.

Detainment:

You correctly guessed your target.

You failed to guess your target and your ability is disabled.

Alchemist

Apply Potion:

Your target is Unseen / Blue Dragon / Hand of Byzantium / Neutral and is a TYPE class.

Arbiter

Imperial Judgment:

Your target was visited by X, Y … and Z.

Champion

Inside Knowledge

There is dead interaction in the game.

There is not dead interaction in the game.

Agent

Eyes of the Hand:

PLAYER was visited by the Unseen.

Go Undercover:

Your target visited X and Y and was visited by X, Y, and Z.

Secret Service:

PLAYER used ABILITY on PLAYER.

Socialite

Guest List:

X Unseen / Blue Dragon / Hand of Byzantium / Neutral(s) visited you last night.

VIP List:

X, Y, and Z visited the Arbiter last night.

Social Links:

Your targets are a perfect match!

Your targets are a good match.

Your targets are not a match.

Librarian

Dalliance:

Your target is a TYPE or TYPE class.

Duelist

Expose Weakness:

Your target has occupation / redirection / bleed / death immunity.

Cabalist

Letter with no Sender

You received an anonymous message! It reads: MESSAGE.

Uncryptic Communications:

You were sent an anonymous message and may post a reply! It reads: MESSAGE.

Magistrate

Disenfranchise:

Your target was successfully Investigated.

Your target was successfully Occupied.

Your target was successfully Redirected.

Watchman

Tracking:

Your target left their room last night.

Spotter:

Your spotter tells you your target was visited by X, Y, and Z.

Silent Stalking:

Your target visited X and Y and was visited by X, Y, and Z.

Midnight Vigil:

Your first target visited X and Y and was visited by X, Y, and Z.

Your second target visited X and Y and was visited by X, Y, and Z.

Exorcist

Transfusion:

Your target visited X and Y and was visited by X, Y, and Z.

Your target is the CLASS or the CLASS.

Your target is Unseen / Blue Dragon / Hand of Byzantium / Neutral.

Your results are correct.

Your results are incorrect.

tl;dr changes from previous virtuous

  • day one execution
  • added Mortician, Plaguebearer, Alchemist, and Exorcist (thanks Icet)
  • removed Sentinel, Infiltrator, Torturer. added Lunatic and Eccentric. fixed conversion chart
  • removed various neutrals. again. added Academic, Headhunter and Insurgent.
  • a lot of individual rolecard changes. many, many minor wording changes.
  • removed Permanent Scheme. Marshal rework. Illusionist rework. Arcanist rework.

Playerlist

  1. Hazard
  2. Gorta
  3. Jarek :crown:
  4. PrettyPrincess
  5. Tutuu - The Page - Shot Day 2
  6. PlagueSimp
  7. Litten - The Duke - Died Night 2
  8. May
  9. Wazza - The Marchioness - Executed Day 2
  10. Frostwolf
  11. Apocryphal - The Headhunter - Left the game Victoriously Day 2
  12. snowe - The Aristocrat - Executed Day 2
  13. Amelia
  14. Atlas → Magnus
  15. Ash
  16. Gocj - The Visionary - Executed Day 1
  17. SallyBee → Zorvo
  18. fraZ0R
  19. GoldenOne → otterpopd

Backups

Specs

  1. N.1
  2. Millium
  3. katze
  4. benguinedparbecue
  5. Zugzawang
1 Like

The game will begin (again) at 2023-11-06T01:00:00Z due to Daylight Saving

would the time zone thing please work

it was SUPPOSED to change to 7 est when daylight savings happened

you all get the idea

Day 1 begins to end 2023-11-08T00:00:00Z!

With 19 alive, majority is 10.

1 Like

“Court is now in session.” says King Jarek. “We have found the renowned torturer Zugzawang dead in his chambers, all records of his interrogations destroyed. We suspect foul play. You are all suspect. Any and all in this room must come to court every day until we have found the culprits.”
Murmurs break out in the courtroom. Then, a messenger arrives.
“Sir, all of our prisoners have been found dead!” says the messenger.
“What? Why would anyone want to kill them? They pose no threat! They’re prisoners, for pete’s sake!” Jarek says.
“The casualties are as follows: an insane man with a scythe, a powerful sorcerer, a formless being who takes on other hosts to survive, N.1, who could manipulate electricity, a raging barbarian, yet another formless being but this time they appear as whoever’s viewing them, and a seductive demon.”
"How the hell do we have so many powerful prisoners? mutters Jarek.
“What’s worse is that several cell’s inhabitants were missing! It seems clear that, whoever it is, they don’t want any threats to their reign.”
“No matter! We must find, capture, and kill these traitors. I will assist you all. Good luck!”

2 Likes

All Hail King @Jarek!

:crown:

2 Likes

Hello friends

1 Like

Greetings everybody. My name is tutuu and I am most definitely town. Last game I was neutral non-killer.

I was unseen

1 Like

GoldenOne joining a mafia game on a brand new site (he single handedly destroyed it, the absolute madlad)

4 Likes

I will proceed to “strategically” afk
Goodnight

3 Likes

I was unseen

I genuinely did not want to be King thank

1 Like

3 Likes

If i had a nickel for each time i rolled Neutral Killer and reranded in Last Stand Of The Virtuous, Id have two nickels, which isnt a lot but its interesting that its happened twice

5 Likes

It feels like a fucking prophecy

1 Like

Aren’t you adorable?

1 Like

How it feels to read the role cards

3 Likes

(From LSotV 3)

2 Likes