[RP Interest Check / OOC THREAD] Play by Post Pathfinder

this is pretty cool tho let me be clear

hurtful

I’ll have you know he spent a good 2 sp on that mask

5 Likes

*checks the colors*
It looks more like black-red IYAM.
Upon closer inspection, I see that the black is actually a darker shade of teal.

Huh… I know that Wanderer healed Bugibugi, but I don’t recall any backstory between them.

blue can also be referred to as “bugibugi acquaintance” because i only use it for him and i have no other idea on how to define it

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I have accidentally avoided the entire party and this is hilarious

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Gut reaction:

(I am presently trying to remedy the fact I have not once actually discussed this murder with the pcs lmao)

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In that case, you should be able to encounter Arius, ‘Canary’, and Drakor at the outskirts of the village.

Wanderer is further away from us; heading upstream from where the body was found.

we’ll see if this actually happens since I’m going to bed soon

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Yeah I’m also turning in

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*mimics a gagging or vomiting sound*
It really feels like RNGesus doesn’t want us to follow the footprints. I lost against DC 10… in other words, I landed on the 45% chance.

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Squirrel, I think Amelia (and Geyde) is(/are) already asleep.

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(Yeah, this was just laying the groundwork in case amelia wanted to interact with us tomorrow)

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(Like if amelia would have followed if awake i think that’s plausible to do retroactively)

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I just checked. It depends on the DC. Basically, Aid Another is wasteful unless the DC is as high as at least 18.

…bruh. This is my third [7] already.
I do not feel lucky whatsoever.

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…Squirrel, Atlas, Arete. Sorry in advance. I think I need to take a nap before I go to work in 2.5 hours.
(Going AFK.)

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General mechanical note: if your character isn’t “in immediate danger or distracted”, you can take 10 on a skill check. Essentially, rather than actually rolling the check, you act as if you had just rolled a 10, and say something like “I’m taking 10, for a total of [your final total]”. This can be a good idea if you don’t expect to need a high roll on the check, such that a roll of 10 or higher automatically succeeds, but it is a bad idea if you’re doing something difficult that you’d need to roll higher than a 10 on.

some additional notes/caveats:

  • you have to decide whether to take 10 before you roll, you can’t be like “I rolled low, I’m retroactively taking 10” (although if it’s a skill check that allows for retries, you can retry and make the opposite choice)
  • you’re still subject to all the normal rules about trained vs. untrained skills – for example, taking 10 can’t allow you to roll higher than a 10 on an untrained Knowledge skill (unless you’d otherwise be able to roll it)
  • combat always counts as being in immediate danger or distracted
  • you can’t take 10 on rolls to aid another
  • you can’t take 10 on Use Magic Device checks
  • I can arbitrarily disallow taking 10 if it’s a situation where it wouldn’t make sense (for example, in the ~poker game, the d20 roll is partially representing whether you got a good hand, which is just a matter of luck)
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You can sometimes also choose to “take 20”. Taking 20 basically represents retrying a failed skill check as many times as possible until you succeed, so you can only do it on skill checks where retrying is allowed. If there would be a penalty for failure, you automatically suffer whatever the negative consequences would be if you rolled the lowest possible roll (e.g., if you were trying to disable a trap, you might automatically trigger it), so this is not a risk-free way to get good rolls. Also, taking 20 takes 20 times as long as making a skill check once, so it may sometimes be impractical. Like with taking 10, I can disallow it if it makes no sense.

(you can basically think of taking 20 as being a way to ~skip past “I reroll my check to pick the lock on this door until I pass”)

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I think it’s got to depend on your modifier too

ime the main scenarios where it ends up being used are:

  • it’s the sort of thing that only one character can roll, or that a specific character has to roll (e.g., if A is making a speech, you can’t have A, B, and C all roll separate Perform (Oratory) checks)
  • A has a much higher modifier to a certain skill than B, such that it’s really unlikely B gets a better roll than A does
  • successfully Aiding will boost the target’s bonus by enough to guarantee they succeed
3 Likes